Saturday, April 30th, 2025

so, what have i been up to?

hey! sorry for not writing much on my website, things have been getting quite busy with tests n' all happening, but it'd be nice to write something here every once in a while so i figured why not show off a few things i've been working on lately?

first, here's this work in progress zombie guy i textured. he's for a little project called Libre-Quake, which is basically quake's FreeDoom.

i've went through a couple of revisions of this guy in the past already but i think this one will be the best one out of the bunch.

anyways, onto the second thing i've done: a reskin of the half-life headcrab. i did this for fun as texturing practice, and in my opinion i think he turned out pretty good!

if you wanna play Half-Life with this... thing... then here's a link to it.

now, here's the third thing i've made: a simple hand model.

this one's for something that i hope will get off the ground soon...

what's next? + ramblings

hopefully sometime soon i can work on adding more content to this website, because right now it's pretty darn barren. reasons for my website being empty include me redoing the same graphic over and over again, the feeling of barely having anything to show, and random boosts of motivation coming back randomly.

Also I need to get those Quake mods out there soon, because I kinda wanna stop making Quake mods soon in favour of Half-Life mods.. Half-Life mods let you do Waaay more with the gamecode, with almost everything from huds, weapons, and monster ai being editable within the game DLL, while Quake on the other hand only lets you do so much. like in quake you can do weapons and monster ai if you try hard enough, but if you wanna do stuff like huds in Quake you'll have to use Client Side QuakeC (CSQC), which is not part of vanilla Quake and has not been adopted by many source ports, with exceptions being.. ah what the heck i forgot...

serecky